Are there any gamers out there?
For those of you that have experienced
the joy of computer games, you can probably skip the description of
what I'm about to describe to you about Defense of the Ancients
(DOTA).
For fans or people who know RTS
(Real-time Strategy), a big name that comes in mind is Warcraft 3.
Now, Warcraft 3 is a RTS that bases itself on it's predecessors
Warcraft 1 and 2. As the game developed, graphic designs became
better, and newer features became were released for the public
audience to enjoy. On of those features was the “World Editor.”
The “World Editor” is a program that allows the audience to
create/edit maps. With this came the concept of “modding,” which
is slang for modifying. People were free to create maps that would
have different set of rules to win the game. This was a new way of
entertainment for people who've bought these RTS games. To find out
more about World Editor, you can see this link
http://classic.battle.net/war3/faq/worldeditor.shtml
or go to blizzard's web page.
It is from Warcraft 3's World Editor
where the mod known as DOTA was made. This mod offered a different
play style than the general norm. Instead of controlling a lot of
units and building armies to destroy your opponent's base, you would,
in fact, focus on one unit, the hero, and base your strategies on
what your abilities were and on what your allies and their abilities.
In short, it became really popular. DOTA was so popular that other
games were made based on it, such as Heroes of Newerth(Hon) and
League of Legends(LoL) to name a few.
Although this mod was created by
someone known as Eul (Steve "Guinsoo" Feak), IceFrog joined
and took over the development of the mod. Guinsoo went to develop the
game LoL which is based on DOTA, while IceFrog continued developing
DOTA and was hired by Valve. Valve's acquisition ultimately led to
the development of DOTA's legacy: DOTA 2. The new game will involve
the exact same heroes, and newer ones later on, and similar mechanics
to DOTA.
Now today, the main issue is the matter
of trademark. While the developers of DOTA 2 filed the trademark for
the game DOTA, two other contenders filed the counter to this
application: Guinsoo along with the director of Riot Games and, the
creator of dota-allstars.com, the leading community of DOTA fans,
Steve "Pendragon" Mescon. Guinsoo opposed against the idea
of Valve acquiring this trademark, and expressed that he “DOTA is
owned by the community” (Steve "Guinsoo" Feak). He did
not think of trademarking DOTA because he's original intention was to
make it free for the DOTA community to enjoy. More on their thoughts
on
http://www.pcgamer.com/2010/08/17/riot-games-dev-counter-files-dota-trademark/.
We can all see the good intentions of
Guinsoo in sharing this game and keeping it free for others; however,
the fact remains that he has not fully claimed his intellectual
property, DOTA, completely therefore making it easier to steal.
Today, Blizzard has acquired DOTA and is not opposing against the
application of trademarking DOTA by Valve. More on this on
http://kotaku.com/5883938/blizzard-is-suing-valve.
It is sad to see two of my favorite
game developers' struggle to gain trademarking for one of my favorite
games. But nevertheless, there are always sides to take when
intellectual property is not protected.


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